The Abilities of The Clans
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Faerie Enchantments ]
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Magik. Allows a faerie to use make-belief ability that will disorient and confuse and opponent, and sometimes even cause actual pain even though is not real.
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Materialization. The power that faeries use in order to have a physical tact in the real world.
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Mimic. With this, the abilites some other clan uses can be mimed by a fae.
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Hunter Techniques ]
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Manipulation. Hunters have this ability to take control over the forces of nature, such as gravity or inertia; it will only work upon themselves.
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Megas. Super strenght, speed, or heightened senses are molded upon the body to push it over the limit.
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Mage Sorcery ]
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Alteration. Allows levitation and manipulation over body organic composition. With this gravity and other forces can be controlled within the caster's body.
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Conjuration. Summon creatures from other worlds and dimensions, or even make a beast mutate within something or someone else.
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Elemental. Manipulation and creation of either wood, fire, earth, thunder, water, wind, and/or metal.
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Illusion. Control of shadows; Invisivility and camouflage are also art of the illusions.
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Mysticism. Detect of auras and precenses, and have also telekinetic powers; Teleportation falls in this category.
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Restoration. Healing power in order to cure from toxins, and sometimes heavy flesh wounds can be treated.
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Shapechange. The power to shift into any person or even any animal including mythical creatures, but only for a limited amount of time depending on the power.
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Mummy Curses ]
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Destruction. A type of magic casting curse that uses offensive elementals and/or poisons.
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Immunity. Mummies are not affected by toxins, poison, or sickness; Aging also does not affect their physical body making them look more beautiful as time passes.
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Summon. A way to call upon their respective protector God or spirit and 'fusion' with it.
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Wraith Arts ]
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Creation. This is the mysterious and grand ability to creat life or deteriorate it.