Blood Curse (c) characters, storyline, and ideas belong to Kat. Blood Curse (c) All rights reserved.

Blood Curse

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The time of mages was coming close to extinction. There was a few gifted ones though... still some magicians about that tried to continue their legacy. After some time people would begin to forget the magic they once possessed. Only a few believers and mages were left, but not all had the same goal in mind. In this world, in that dimension, society and life were marvelous and full of surprises. Full of beings that the ignorant humans would never know of their existence; like the mages and the faeries, the mummies and the wraiths, all mysteriously shrouded in the dark ages of the past. Some persons though, believed in such creatures. Those humans were hunters. Born to kill the mages in greed to know about their power, they would not share the world with them.


+- Blood Curse -+

[ X ] - Main
[ X ] - Characters
[ X ] - Illustrations
[ X ] - Information
+ Abilities
+ Animals
+ Beasts
+ Clans
+ Ritual
[ X ] - Manga
[ X ] - StoryLine

[ X ] - Extras



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The Abilities of The Clans


[ Faerie Enchantments ]

+- Magik. Allows a faerie to use make-belief ability that will disorient and confuse and opponent, and sometimes even cause actual pain even though is not real.

+- Materialization. The power that faeries use in order to have a physical tact in the real world.

+- Mimic. With this, the abilites some other clan uses can be mimed by a fae.


[ Hunter Techniques ]

+- Manipulation. Hunters have this ability to take control over the forces of nature, such as gravity or inertia; it will only work upon themselves.

+- Megas. Super strenght, speed, or heightened senses are molded upon the body to push it over the limit.


[ Mage Sorcery ]

+- Alteration. Allows levitation and manipulation over body organic composition. With this gravity and other forces can be controlled within the caster's body.

+- Conjuration. Summon creatures from other worlds and dimensions, or even make a beast mutate within something or someone else.

+- Elemental. Manipulation and creation of either wood, fire, earth, thunder, water, wind, and/or metal.

+- Illusion. Control of shadows; Invisivility and camouflage are also art of the illusions.

+- Mysticism. Detect of auras and precenses, and have also telekinetic powers; Teleportation falls in this category.

+- Restoration. Healing power in order to cure from toxins, and sometimes heavy flesh wounds can be treated.

+- Shapechange. The power to shift into any person or even any animal including mythical creatures, but only for a limited amount of time depending on the power.


[ Mummy Curses ]

+- Destruction. A type of magic casting curse that uses offensive elementals and/or poisons.

+- Immunity. Mummies are not affected by toxins, poison, or sickness; Aging also does not affect their physical body making them look more beautiful as time passes.

+- Summon. A way to call upon their respective protector God or spirit and 'fusion' with it.


[ Wraith Arts ]

+- Creation. This is the mysterious and grand ability to creat life or deteriorate it.